CommonEvent 9118
Name = "混沌エスタ壊滅（回想用3）"

  999([0])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Boy>"])
  ShowText(["Big sister... it feels good..."])
  CallCommonEvent([104])
  CallCommonEvent([105])
  ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
  ShowText(["\\n<Lilith>"])
  ShowText(["Ufufu... such a cute child..."])
  Wait([60])
  PlaySE(["RPG::SE(@name=\"Open3\", @pitch=80, @volume=80)"])
  SetMoveRoute([40, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[10])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[10])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=42, @parameters=[0])\", \"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"Move\\\\\\\", @pitch=100, @volume=80)\\\"])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=15, @parameters=[10])"])
  Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=15, @parameters=[10])"])
  Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=42, @parameters=[0])"])
  Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"Move\\\", @pitch=100, @volume=80)\"])"])
  SetEventLocation([2, 0, 10, 1, 0])
  ControlSwitches([31, 31, 0])
  SetMoveRoute([2, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
  ShowText(["\\n<Morrigan>"])
  ShowText(["Oh, sis... are you still at it?"])
  ShowText(["I've already wrapped things up over here."])
  ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
  ShowText(["\\n<Lilith>"])
  ShowText(["Astaroth seems to be getting bored too."])
  ShowText(["Well then... shall we finish this child off as well?"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Boy>"])
  ShowText(["Ah, it's moving inside... Ahhhhh......"])
  CallCommonEvent([104])
  CallCommonEvent([105])
  CallCommonEvent([104])
  CallCommonEvent([105])
  CallCommonEvent([104])
  ControlSwitches([32, 32, 0])
  CallCommonEvent([105])
  ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
  ShowText(["\\n<Morrigan>"])
  ShowText(["Without using Energy Drain, it's a slow death..."])
  ShowText(["Sis, you're as ruthless as ever."])
  ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
  ShowText(["\\n<Lilith>"])
  ShowText(["This child is the last one, huh..."])
  ShowText(["...Astaroth, any survivors?"])
  ControlSwitches([33, 33, 0])
  SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
  Wait([90])
  ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
  ShowText(["\\n<Astaroth>"])
  ShowText(["Not a single survivor."])
  ShowText(["Everyone has been thoroughly drained."])
  ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
  ShowText(["\\n<Lilith>"])
  ShowText(["With this, Est is completely wiped out."])
  ShowText(["Now, what's next――"])
  Wait([90])
  FadeoutBGM([1])
  FadeoutScreen([])
  Empty([])
